Portia Tung works as an agile coach and shares some experience on making teams out of individuals and motivating those teams to follow a vision or reach a goal. One technique to reach a goal is to use hope as the combination of will-power and way-power. How much power do I have to follow my goals and how much creativity do I have to overcome any obstacles on my way?
At QCon London Helen Walton and Pete Burden discussed what it takes to design a collaborative, agile supporting culture in an organisation, if it is possible for large organisations to actually change and what is needed to enable that change. The spoke about the Spark the Change conference and how it is a showcase of organisations that are actually working in new ways.
Jenni explores the neuroscience which shows why agile works, how it links to the factors that motivate people (using the SCARF model) and how leadership at every level and shows how empowering people is necessary for organisational success.
Frank Tino is an executive at a large software company who brought Agile to his organization using an invitational approach, instead of imposing practices on teams. He used a method called OpenSpace Agility to bring an entire enterprise into the process of experimenting with Agile principles and practices, in service to getting a rapid and lasting Agile adoption at scale.
Ben talks about the value of retrospectives as a technique for teams to improve their processes and achieve better outcomes through continuous improvement and ongoing learning. He says that management support is needed to enable change to be effective. He emphasizes the importance of technical as well as social practices for delivery of valuable software.
Matthew Skelton talks about the challenges to DevOps and Continuous Delivery adoption, what's the impact of microservices in this space, how to leverage ITIL, and DevOps team topologies.
How do you create hits in mobile gaming? Jesper Richter-Reichhelm, Head of Engineering at Wooga, tells us about the challenges of mobile game development. How do you find the right story for a game, what technological base is the right one? And after all, what are the indications that a game might not be a hit which leads to stopping the project even right before global launch?
Shane Hastie on Distributed Agile Teams, Product Ownership and the Agile Manifesto Translation Program
An interview with Shane Hastie about working effectively in distributed agile teams and making remote working work, why product ownership should be a team sport and how product owners teams can work with development teams and the Agile Manifesto translation program.
Aino Corry talks about using different teaching methods to teach university students at different levels, how students and professors react to the different methods, what makes teaching rewarding for her and how the future will look in teaching.
Aino Corry talks about overcoming barriers in retrospectives, facilitating effective retrospectives, techniques for doing retrospectives and the vital skills that retrospective facilitators need.
Simon Marcus discusses the value of a learning environment in which learning from failure is valued. Simon discusses how Spotify approaches consensus within its teams and how experimentation of team make-up and tasking is not frowned upon.
InfoQ interviewed Yuval Yeret at the Lean Kanban France 2014 conference about kick starting Agile the Kanban way. He explained how teams can do pull-based change using Kanban, skills for change managers and patterns that can be used to support agile adoption in enterprises.