Chris Angove outlines the challenges having only a linear growth option, the organization of Spotify and the attempt to provide non-linear options to improve happiness and retention within the team.
Amber Case discusses cultural changes when switching from a team of 6 to one of 20 in a new 3,000 people organization.
John Hughes discusses automated techniques that can improve testing, with war stories from Ericsson, Klarna and Volvo Cars, showing how to nail the hard stuff.
Joakim Recht discusses how Tradeshift moved from manual deployment processes to automation and what this means in terms of organizational scalability, technology, transparency, and culture.
Glen Ford discusses how Zeebox applies and refines Lean: methods, experiments, discovery and feature teams, cultural challenges, innovation, etc.
Bruce Eckel reviews some of the ideas and practices of the development community, outlining patterns of the problems related to communication, organization, process, etc. it has been trying to resolve.
Nellwyn Thomas discusses how Etsy is using A/B testing, how Etsy's data-driven culture has evolved over time and how continuous delivery and big data can coexist.
Angela Harms keynotes on the importance of improving relationship and communication through empathetic listening, authentic connection and compassion rather than applying practices blindly.
Dan North describes some of the many facets of craftsmanship using examples of mastery from various fields and tries to figure out exactly what is programmers’ craft.
Dmytro Mindra discusses the tools and practices used for a game engine: Unit Testing and Test automation, Unity Runtime Test Framework, Continuous Integration, Game Test Framework, Performance Tests.
Máté Nádasdi presents how Ustream uses unit testing and continuous integration for the front-end to ensure the website’s stability and growth.