Matt Wynne presents unwanted patterns one can recognize from his own team, and provides insight on how to fix them.
Larry Maccherone presents his top 10 tips for using data to influence others toward better decisions.
Ben Linders explains the "what" and "why" of retrospectives and the business value and benefits that they can bring.
Lee Cunningham discusses the primary concerns of different executive-level roles and explores ways to relate Agile principles and practices to the concerns of the executives in the organization.
Rachel Davies talks about the practical experience from teams using XP for 8 years, what they dropped and what elements of XP they adapted to have better infrastructure for global development.
Adam Yuret discusses how a focus on resource efficiency impedes flow while creating mountains of failure demand and fracturing an organization into competing silos.
Helen Walton and Pete Burden offer insight into how important culture is to a business and happiness, and the practical tools needed to make a vision become reality.
Garrett Smith introduces Drunken Stumble, a development method in two stages: a lean, which represents the goal of the programmer or team, and a stumble, which is a series of automatic "next steps".
Cedric Mainguy introduces Serious Games, showing how it can help with training, hiring, generating new ideas, making meetings more effective, feature prioritization, vision sharing, strategy building.
Colin Gislason explores cross-culture similarities and differences on the African continent to find practical lessons in building technology.
Shane Hastie conducts a workshop addressing the role and skills needed in product ownership, and provides hands-on experience with some specific tools to assist with product ownership.
Peter Pilgrim presents the experience of adopting Scala in the digital enterprise. He provides technical and development advice to agile teams new to implementing Scala.