Jarred Nicholls explains how browsers leverage the GPU to speed up complex web pages by primitive drawing, composing layers and using tiles backing stores.
Steve Ross-Talbot discusses the what, why and how of describing things, in particular requirements, along with a set of tools serving that purpose and called Zero Deviation Lifecyle.
Chris Pinkham explains how to create an automated scalable self-service infrastructure based on principles used by Amazon to build their cloud services.
Bryan O'Sullivan introduces some of the technologies pioneered in the Haskell community to streamline software development and reduce operational costs, while producing beautiful code.
Michael Feathers overviews a number of patterns he has seen in various projects which provide a good indication that major changes are to be undertaken in the system’s future.
Mike Roberts shares his view current on Agile after years of practicing it, discussing how he practices it now and how that could help others.
Mohammad Rezaei discusses fine-grained parallelism along with an algorithm called Aggregation and a concurrent map built to help dealing with it.
Serkan Piantino discusses news feeds at Facebook: the basics, infrastructure used, how feed data is stored, and Centrifuge – a storage solution.
Graham Brooks discusses using GPU for application development, explaining how GPUs can be used for general purpose programming and how continuous integration can be applied.
Yaniv Rodenski introduces Hadoop, then running Hadoop on Azure and the available tools and frameworks.
Andrew Sheppard overviews the driving forces behind GPU’s adoption by the financial industry, and explains the use of the Monte Carlo technique on GPUs.