How do you create hits in mobile gaming? Jesper Richter-Reichhelm, Head of Engineering at Wooga, tells us about the challenges of mobile game development. How do you find the right story for a game, what technological base is the right one? And after all, what are the indications that a game might not be a hit which leads to stopping the project even right before global launch?
Shane Hastie on Distributed Agile Teams, Product Ownership and the Agile Manifesto Translation Program
An interview with Shane Hastie about working effectively in distributed agile teams and making remote working work, why product ownership should be a team sport and how product owners teams can work with development teams and the Agile Manifesto translation program.
John Graham-Cumming talks about his work at CloudFlare, and being a polyglot programmer there. He also discusses reverse engineering GNU Make, and writing a book about it. The interview also touches on side projects with Arduino and Raspberry Pi, his successful campaign to get Turing pardoned, the project to build Babbage's analytical engine, and his Geek Atlas.
Aino Corry talks about using different teaching methods to teach university students at different levels, how students and professors react to the different methods, what makes teaching rewarding for her and how the future will look in teaching.
Yodit Stanton explains IoT: existing use cases of connected sensors and data processing, the various aspects of IoT security, programming systems, and OpenSensors for accessing and publishing data.
Rebecca Parsons, Thoughtworks CTO, on microservices: prerequisites, challenges and benefits. Also insights on designing services for scalability, handling failure and eventual consistency.
Aino Corry talks about overcoming barriers in retrospectives, facilitating effective retrospectives, techniques for doing retrospectives and the vital skills that retrospective facilitators need.
Jessica Frazelle tells InfoQ what it's like to work at Docker open source, what are some of the goals for Docker Inc in the near future and the rational between Docker's clustering solution (Swarm).
ClusterHQ founder Luke Marsden talks about ZFS, and why it's taken so long to become production ready on Linux. He then discussed how he's bringing ZFS based tools to the Docker ecosystem, and building a tech startup in the South West of England.
Dianne Marsh talks to Charles Humble about hiring an engineer at Netflix, organising an engineering team around speed of execution, the languages and frameworks Netflix uses, and diversity in IT.
Simon Marcus discusses the value of a learning environment in which learning from failure is valued. Simon discusses how Spotify approaches consensus within its teams and how experimentation of team make-up and tasking is not frowned upon.
Turing Award winner Leslie Lamport talks to Charles Humble about LaTeX, Paxos, his "Time, Clocks and the Ordering of Events in a Distributed System" paper, TLA and TLA+