Rachel Davies talks about the practical experience from teams using XP for 8 years, what they dropped and what elements of XP they adapted to have better infrastructure for global development.
Luke Marsden talks about building the right multi-host abstractions to get Docker into production with both a natural developer user experience and an operational user experience.
Colin Humphreys and Paula Kennedy compare and contrast the Platform-as-a-Service(PaaS) and the Docker containers approaches.
Helen Walton and Pete Burden offer insight into how important culture is to a business and happiness, and the practical tools needed to make a vision become reality.
Hadi Hariri takes a look at code usually written when developing business applications and how to refactor this using functional paradigms, and more importantly, see if these provides any value.
Peter Pilgrim presents the experience of adopting Scala in the digital enterprise. He provides technical and development advice to agile teams new to implementing Scala.
Trisha Gee shows how to build a fully working end-to-end application using just the core libraries available in the latest version of Java.
Yan Cui discusses lessons learned, successes and challenges, and how a graph database enabled the Gamesys small team of game designers to stay agile and focused on delivering new content to players.
Mike Pearce tells the story of how MOO manages to keep a fresh, startup-like culture that fosters innovation and values collaboration, while still delivering products and looking after its staff.
Andrew Kennedy talks about the reasons for creating a Docker cloud and how Clocker was born.
Stuart Williams examines some of the problems faced building an application processing billions of events/day with Spring Integration, Spring Expression Language, Reactor and the LMAX Disruptor.
Portia Tung discusses the concept of Hope, trying to help us better understand the relationship with Hope and figure out how to achieve even our most ambitious of goals.