Thomas Schindl introduces the components and APIs available to build a custom IDE, showing how to build one that has Syntax Highlighting, Autocomplete, Error Reporting, Outline-Viewer and git support.
Alex Russell discusses the impact of new standards-track technologies like Service Workers, Web Manifests, and Web Push which are landing in browsers.
Matteo Figus discusses creating HTML components and rendering them on the server side by using services and RESTful API calls.
Jan Koehnlein presents the making of the XRobots game combining Lego Mindstorms with LeJOS, image recognition with OpenCV, augmented reality, Xtend, Xtext with Xbase, Eclipse, Orion, Jetty, JavaFX.
Laurent Bossavit provides some suggestions on how to bring the fun back into programming by developing new skills such as leprechaun hunting and brain debugging.
Thomas Schindl presents new tooling features in e(fx)clipse 1.0, runtime APIs and components such as the Code Editor and 3D Viewer, and tooling APIs that can be used in other IDE plug-ins.
Annalisa Sarasini talks about how industry standards, open source, HTML5 and hosted services are today leveraged by leading buy and sell side firms when implementing single and cross asset solutions.
TJ Van Toll takes a look at where the hybrid ecosystem is today, and where it's heading, trying to evaluate if the ecosystem is growing or shrinking.
Stephen Chin shows how to use lambda in Java to create a video game with JavaFX. Other features covered are: enhanced collections, functional interfaces, simplified event handlers, and the stream API.
Tomomi Imura takes a look at the current state of HTML5 and how it supports mobile web development, comparing to where it was a year ago.
Fabrice Aresu discusses the challenges faced using HTML5 and data visualization at a large European Investment Bank, covering performance, architectural & design choices, and lessons learnt.
In this solutions track talk, sponsored by KAAZING, Peter Moskovits demonstrates how to create immersive and engaging experiences with WebGL and how to control WebGL apps remotely with a smartphone.