Geoff Watts, talks about the Imposter Syndrome of Scrum Masters. Impostor syndrome is a psychological phenomenon in which people are unable to internalize their accomplishments.
Calculating the business value of features is way beyond just a few numbers.
How to use Rory Story Cubes for sprint retrospective.
InfoQ interviewed Hans Aerts, vice president software development and agile coach at TomTom, about why they decided to adopt SAFe and how it was introduced and used to simplify the organizational structure and stop doing projects, why they focus on throughput rather than output, how they modified SAFe for Custom Systems, and what using SAFe has brought TomTom.
An interview with Yaniv Yehuda, Co-Founder and CTO of DBmaestro, about how they are doing agile development and using DevOps, how they implemented continuous delivery, on agile practices that turned out to be difficult to implement, and the benefits that they are getting for using agile and DevOps practices.
InfoQ did an interview with Gil Zilberfeld about better ways to do product planning and tracking, his thoughts about #noestimates, including value in product planning discussions, and how to improve decision making in product development.
InfoQ did an interview with Charles about the role of the PMO in an agile organization.
Behavior driven development (BDD) can be used to improve communication between testers, developers and the business. For example you can use given-when-then scenarios to develop test scripts and at the same time define the requirements of the system. BDD involves all team members and helps them to think about the product.
This post talks about using an agile implementation for data warehouse projects.
Although the world has changed we still worship ideas from ancient management heroes says Tomasz Wykowski. Our behavior changes quite slowly. To get servant leadership adopted in organizations you need to start from yourself and be an example. Give trust to people and respect them, and invite them to change.
Ron Jeffries recently posted about the need for a Product Champion, someone who knows the customer marketplace, who can be accountable for maximizing success. He discusses how in many Scrum, XP and "Agile" teams the Product Owner is not adequate for the task and that by taking the perspective of a Product Champion they can deliver great outcomes.
Fran O'Hara's lessons learned integrating testing in agile teams, in particular ensuring required test competencies are in place. Full test integration in an agile team is not as simple as mixing a couple of testers in the team, instead multiple working practices and skills are needed for delivering quality applications in an agile world.
Here's an experience story from a tester who decided to move onward and become a Scrum master to help her team to become more agile, with learnings from their agile journey and pieces of advice for doing change in organizations.
This post talks about the strategies to manage dependencies between product backlog items.
The product owner value game is a card game for teams. The objective of the game is to deliver as much value as possible. Teams learn to prioritize backlogs, plan iterations, and deliver results. The game helps teams to talk about agile principles, and exchange experiences.