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Latest featured content about Second Life

Second Life’s Architecture

Topics
Architecture,
Design,
Performance & Scalability

In this presentation, Ian Wilkes, VP of Systems Engineering, describes the architecture used by the popular game named Second Life. Ian presents how the architecture was at its debut and how it evolved over years as users and features have been added.

News about Second Life

Going Beyond the Standard: Continuations in Mono

Topics
Language Design,
.NET

While Mono usually strives to follow the C# and Common Language Infrastructure specifications, it does occasionally go beyond them. While some features such as SIMD support are backwards-compatible with .NET, runtime supported continuations are exclusive to Mono.