In this 4th article in the series about Open Agile Adoption Dan Mezick presents an approach to take advantage of the natural stress that come about when making change in organisations to help achieve sustainable agile transitions.
Why are some teams successful while others are less than stellar? Can teams use processes to do their work? How can managers help teams to become better? And do we need incentives to improve the quality of software? InfoQ did an interview with Simon Brown about sustainable competence for continuous improvement, balancing people and processes, and software quality and architecture.
The Agile Fluency model is a way of thinking about and planning investments to create the conditions of Agile that best fit your development effort, business need, and customer value. James Shore and Diana Larsen described it in the 2012 article "Your Path through Agile Fluency". This article by Diana aims to helps you to use the Agile Fluency model effectively.
This is the 3rd article in a series about Open Agile Adoption, looking at an opt-in approach to achieve sustainable organisational transformation.
This is the second in a series of articles which examine a new approach to organizational change: Open Agile adoption based on invitation and engagement rather than mandate and instruction from above
Great projects rely on commitment from individual team members, teams and projects: Agile teams committing based on business needs and their capabilities, and delivering against those commitments.
Agile adoption is struggling - organisations mandate agile practices expecting teams to change their way of working but the changes don't seem to be sustainable. This article examines why.
A question that often comes up on Performance Management – Agile talks about team performance so why am I measured on individual goals which have little to do with team performance? 3
Schools use Scrum to help self-organized student teams to learn more effectively and develop themselves in an enjoyable way. An interview with people involved in teaching with Scrum.
Ian Hughes about mixing the physical world and the virtual world: How virtual technology helps people to meet, communicate and collaborate, and how games help us to develop and learn new skills. 1
Enterprises want to understand customer needs and deliver products that create value. How Yammer test their business customer hypotheses, and why they focus on the architecture of their products.
Kyle Rankin delivers practical advice and techniques for team oriented troubleshooting of Linux servers in a DevOps culture. The book includes Linux Server Best Practices in common problem areas.