All too often we that the business people we deal with do not know what they want, in this first article in a series Michael presents some ideas on how to talk to them and how to explore their needs. In this article he discusses how to manage a conversation, explore the needs and clarify expectations.
The book fifty quick ideas to improve your user stories aims to help people to write better user stories, supporting teams in iteratively delivering products that satisfy the needs of their customers. InfoQ interviewed Gojko Adzic about the format of his new book, when and when not to use user stories, the ideas that the book provides, organizing product backlogs and prioritizing user stories.
When you are dealing with a team of people who are separated from you, working together during project planning and recognizing that you both share the same concerns increases the chances of success.
In his new book Scrum: The Art of Doing Twice the Work in Half the Time, Jeff Sutherland explains how the Scrum framework can be used as a general business practice to accelerate work of all kinds.
The book Improving Software Development Productivity contains practices, models and case studies which help you to quantitatively support adoption of agile software development.
People are not widgets that can simply be fitted to a specific spot and just work. Zhenya Rozinskiy covers steps required for building remote teams and shares his own experiences.
This article provides a holistic approach to scaling Scrum. It is based on LeSS, amending it to better face the challenges of large projects.
Chris Haddad explains in this article what Shadow IT is, what role it plays in the enterprise and why Enterprise IT needs to embrace it, adapt and address Shadow IT requirements, autonomy, and goals.
This article is the first article in a series on managing remote teams, which shares experiences in developing a process for remote collaboration.
The book Kanban in Action provides ideas for applying kanban to visualize work, track progress and limit work in process, metrics for improvement, and games and exercises to learn kanban principles.
The 4C Map is a brain-based instructional design model that stands for Connections, Concept, Concrete Practice and Conclusion. This article shows how this applies to enhancing team performance.