Michael Sahota discusses top 10 Agile gotchas: when release is ready, sprint meetings take too long, no retrospectives, people aren’t working together, getting new stories, stand-ups are boring, etc.
Ashley Johnson identifies key principles for high performance product development teams, and explore which of these we can and cannot control in virtual teams.
Tom Santero explores the various configurations of distributed teams, dissecting both productive as well as undesirable qualities that emerge when working remotely. We will postulate that distributed teams are novel and worth considering, but ultimately impossible to reduce and replicate.
Dana Caulder discusses how to improve team communication and delivery, aligning processes and tooling for iterative improvement, processes to mitigate team member turnover and speed-up onboarding.
Sue Johnston advises on communicating with different types of personalities starting from known psychological principles with the aim to improve relationships at work and in daily life.
Jim McCarthy keynotes on the importance of a proper agile culture within organizations, providing examples from his own experience.
Gerry Kirk introduces the 7 levels of delegation by playing Delegation Poker, a game to make clear who’s responsible for what and on what level, useful to make decision making process explicit.
Alan Claypool discusses a methodology meant to bring coherence to an organization based on a strategic vision and clear focus on core values, over-communication and up-down accountability.
Jim McCarthy discusses culture hacking, a distinct kind of culture engineering, expressing a particular hacker ethos, an ethos originating in the world of software hacking, promoting freedom, openness, and embodying rationality and design elegance.
The authors explore engaging audiences through play, and how open source software, interactive video, and 3D projection mapping invites a dialogue with the participants in a multi-media environment.
Daniel Mezick explains how to deliver happiness through the intentional design and implementation of good-game mechanics inside your team. Work is BROKEN when it is not fun to play. In this session, we provide tools for playing an all-new game of engagement and team learning.