Aaron Quint shares an honest story of a team's journey, taken from his experience as CTO of Paperless Post, an organization which went from 5 to over 100 people and from a dev team of 2 to 40.
Shane Hastie discusses the need for business analysis and requirements management, and showing how product ownership requires a team with a variety of skills and backgrounds to be effective.
Lisa Long talks about working with teams ranging from two people in an art gallery to three thousand spread across twelve time zones.
Randy Shoup discusses several important aspects of engineering cultures: hiring and retention, ownership and collaboration, quality and discipline, and learning and experimentation.
Adam Yuret discusses how a focus on resource efficiency impedes flow while creating mountains of failure demand and fracturing an organization into competing silos.
Cedric Mainguy introduces Serious Games, showing how it can help with training, hiring, generating new ideas, making meetings more effective, feature prioritization, vision sharing, strategy building.
Shane Hastie conducts a workshop addressing the role and skills needed in product ownership, and provides hands-on experience with some specific tools to assist with product ownership.
Mike Pearce tells the story of how MOO manages to keep a fresh, startup-like culture that fosters innovation and values collaboration, while still delivering products and looking after its staff.
Kevlin Henney advises on writing Good Unit Tests (GUTs) by treating testing as a form of communication with multiple levels and forms of feedback.
Ward Cunningham discusses the designs goals of a federated wiki.
Jenni Jepsen shares the neuroscience behind why human brain is wired to connect with others, and how to use that to delight customers and stakeholders every day.
Matt Barcomb shares practical ideas for generating and validating projects as Real Options, using value models and risk consideration to create a framework for prioritization and decision-making.