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  • Q&A with Gojko Adzic on Fifty Quick Ideas to Improve Your User Stories

    by Ben Linders on  Nov 15, 2014

    The book fifty quick ideas to improve your user stories aims to help people to write better user stories, supporting teams in iteratively delivering products that satisfy the needs of their customers. InfoQ interviewed Gojko Adzic about the format of his new book, when and when not to use user stories, the ideas that the book provides, organizing product backlogs and prioritizing user stories.

  • Testing the Internet of Things: The Human Experience

    by Gerie Owen on  Nov 09, 2014

    Mobile and embedded devices, more than any other technology, are an integral part of our lives and have the potential to become a part of us. This article discusses what “human experience” testing is and is not, and uses concepts from human computer interaction design theory to establish a framework for developing “human experience” test scenarios.

  • What UX is and isn't?

    by Aaron Sanders on  Aug 24, 2014

    User Experience is part of a collaborative, self-contained and balanced team that has all the necessary roles to be wholly responsible for building the right thing, and building the thing right.User experience runs deep, is way more than the UI, and starts in the abstract with the strategy.

Active Architecture for Agile Projects

Posted by Terry Bunio on  Sep 19, 2011

Active Architecture is a type of documentation that is based on User Stories and helps to bridge the gap between User Stories in Agile Projects and large design deliverables on Traditional projects. 14

Agile Team Meets a Fixed Price Contract

Posted by Marcin Niebudek on  Jun 30, 2010

Fixed price contracts are often decried as evil, however they are something which many agile teams face. How can a company execute one using agile practices to achieve better results with lower risk? 15

User Story Estimation Techniques

Posted by Jay Fields on  Jun 30, 2008

Developer Jay Fields draws on his experiences as a ThoughtWorks consultant to describe effective user story estimation techniques. 17

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