Kevin Lynagh discusses information design and why he thinks programmers suck at that, and how one can implement great data visualizations with Clojure and ClujureScript.
Michael Pardo offers tips for creating usable and good looking Android applications: remember the user, make everything easy, be nice to the user, the device and yourself.
Joe Nuxoll provides rules, tips and tricks for creating a great user interface that can improve the user experience.
Jeremy Sutherland, Darius Kumana, Eewei Chen, Darci Dutcher, and Richard Muscat (moderator) discuss the relationship between Agile and UX design.
Sedef Gavaz discusses the importance of adapting UX techniques used to the target audience, organization and culture, sharing lessons learned while working in China.
Danno Ferrin suggests applying principles used in magic for a better user experience: Consider the Stage and the Audience, Practice, Overcome Objections Before They Arise, Patter and Showmanship, Sleight of Hand, Direction, Simulation, Dissimulation, Anticipation.
Ian Fenn shares some techniques used by comedians and can be used in UX, starting with honesty. He concludes his session: “if you want to change the world, be prepared to knock over some tables.”
Lyzbelle Strahan shares insurance claims investigation techniques useful for designing the interaction with users during product research.
Alişan Atvur shares methods for productively critiquing and improving UX designs, techniques for client buy-in for user research, and how to inspire others on the value of UX.
Jeroen van Geel emphasizes the need for creating digital products that have personality, explaining what product personality is, and how it can be achieved.
Michele Ide-Smith presents the lessons learned in the process of introducing UX principles and techniques into a large organization through a series of small steps.
Adrian Howard advises designers to cooperate with developers from the early stages of a project in an attempt to create a product that more closely reflects the designer’s vision.