Guy Davidson, Tom Miles discuss 64-bit programming pitfalls, Unity builds, writing portable code, and persuading a large development team of varying levels of skill to write portable code as well.
William Fink demos a pre-release Kinect for Windows, showing its new features and capabilities.
Paul Stack discusses using PowerShell and Puppet to administer Windows machines, showing how to configure a Windows server and set up a development environment in short time.
Raymond Chen tells the story of Windows’ API evolution from the beginning up to its latest version, WinRT.
Dominique Louis covers the history of MonoGame from its roots in XNA and how the team ported it to 8 platforms. He demoes taking a simple 3D XNA sample from Windows to Android and Windows Phone 8.
Dan Farino talks about administering thousands of web servers from a system’s architect viewpoint, detailing on performance counter monitoring, the system profiler and the system administration site.
Eric Nelson explores Windows as a web platform using IIS 7.0 providing an architecture deep dive and striving to reduce the lines of code in web applications.