Cecile Diener shares her experience at eBay Europe building small self-managed teams along with their practices.
Rachel Davies reports on how Unruly Media is using XP and how they have adapted to increasing scalability needs.
Giovanni Asproni suggests that teams should not blindly embrace a methodology but rather create their own suiting their specific needs by using an approach based on patterns and pattern languages.
Arber Pllana shares from his experience using XP at Unruly while scaling the infrastructure to handle a growing amount of traffic and data.
Allan Kelly introduces Xanpan, a mixture of Kanban, XP, Lean and economics, focusing on teams not projects, allowing for planned and unplanned work within iterations and levels flow.
Neil Killick proposes ways to reduce risk and uncertainty, calculate a product’s price, determine delivery dates and roadmap, do Scrum and XP without using estimates.
Jason Ayers share the observations he made watching a team of developers collaborating in real time on the same code base, pushing XP, pair programming and continuous integration to their extremes.
Jean Tabaka challenges the audience to reflect on what Agile practices they are employing, how they are using them, ending with the questions “Why have their organization chosen to go Agile?
Fred George discusses Programmer Anarchy, a development process where programmers are not just empowered to act but the driving force behind a product, leading to substantial increase in results.
Brian Spears shares his company's experience adopting and evolving extreme programming over 9 years.
This session surveys emerging evidence that we can measure the effect of the technical practices of Agile development, and explores what we might be able to do about it to our benefit.
In this video recorded during QCon London 2008, Pete Goodliffe presents two Linux-based audio products with a complete different outcome, software design making the difference.