Angular Material 1.0 has been released.
Chris Atherton did the closing keynote of the GOTO Berlin 2015 conference in which she talked about designing software. She suggests that, in stead of relying on professional opinions on how software should look or work, it can be better to go out and get data from real users. InfoQ interviewed her about designing and testing user interfaces.
Atomic is a user interface designer that runs in the browser. Without writing any code, application designers can use it to show how the interface of an application should look like and behave when certain commands are executed.
Performance is key to mobile apps. Google provides a lot of training material to improve performance in Android apps. A brief overview of tips and techniques.
Convinced that “whatever can be unit tested should be unit tested”, Mona El Mahdy, a Software Engineer in Test at Google, has written a blog post proposing several approaches to perform unit tests on the user interface of Android applications. Mahdy recommends Robolectric and the Android Studio Gradle plug-in for general unit testing, and Espresso or UI Automator for creating and running UI tests.
Sensible Cocoa STV 4.0 is a framework that allows you to create native data-driven apps for iOS by defining your data model and then visually binding it to your UI in Xcode. Sensible Cocoa claims that “developers save on average about 70% of their development time when they start using STV in their applications.” InfoQ has talked to Sensible Cocoa founder Tarek Sakr about their product.
Itty Bitty apps last week released (http://revealapp.com/features/#debug) version 1.5 of their iOS layout debugging app Reveal; which features 35 new features and a refreshed user interface.
Facebook and Instagram shared from their experience improving their apps to perform better on various Android devices and over different network connection speeds during the session Scaling Android Apps for Emerging Markets recorded at @Scale 2014.
Facebook has been working in the last two years to evolve the architecture of its iOS app with the goal of improving performance, abstractions, and the underlying development model. Adam Ernst and Arl Grant, software engineers at Facebook, explained what issues they had to solve and how they did in a @Scale 2014 talk.
Facebook has open-sourced its AsyncDisplayKit, a framework originally built for Facebook's Paper app that promises to make it easier to keep apps smooth and responsive even on older devices.
Alan Cooper shares his views on the state of UX Design and how the fourth edition of his book, About Face, helps designers address challenges such as flat design, wearable devices, and implementing goal-directed design.
InterState is a new programming language and environment aimed at addressing the challenges of writing and reusing user interface code. InterState's creators Stephen Oney, Brad Myers, and Joel Brandt claim in their paper that InterState can help programmers to better understand, navigate, and reuse their GUI components even with complex interfaces involving thousands of objects.
Google announced 1.1 release of LiquidFun, an open-source 2D physics engine including fluid simulation. The engine opens new possibilities to both game developers and UI designers, says Google. LiquidFun now officially supports iOS in addition to Android, Linux, and OS X.
Google is introducing Material Design, a visual language incorporating design principles for user interfaces spanning a multitude of devices from wearables to smartphones, tablets, desktops and TVs. Material Design attempts to provide fluid motion on tactile surfaces, but mouse and keyboard-based devices are also considered.
This article includes several guidelines for creating websites that scale for different screen sizes and form factors.