Chris McDermott introduces systems and systems thinking, complex adaptive systems, and some Lean techniques that help develop more effective systems.
Tobbe Gyllebring attempts to dispel some of the prevalent misconceptions about Lean by bringing it back to its roots based on reflective practice and learning.
Manuel Vacelet and Pascal Rapicault introduce Tuleap - Scrum, Kanban, and generic bug tracking –, explaining how to integrate it with the Eclipse toolset and Bugzilla.
Jim Benson discusses why Kanban is helpful: enables clarity of purpose, promotes shared understanding, recognizes individual input, depersonalizes work, respects problem solving, and others.
Aurimas Adomavicius discusses metrics of great User Experience for the enterprise, the dual-track Scrum model, common pitfalls, lessons learned, and quantifying the success of a project.
Ian Kelsall and Keith Dodds discuss why complexity trumps determinism in the modern enterprise, explaining why it is essential to have a a fundamental change in leadership mindset.
Doug Talbot explains the importance of measuring to the Lean feedback cycle providing advice on what to measure and how often.
Big Design Upfront was considered so evil in the early days of Agile that it acquired its own acronym. It’s time we relearned that great products start with asking the right questions.
Ardita Karaj and Jason Little present their company’s journey to Agile using Lean Startup, contractor/internal coaches, culture hacking, ADKAR, Kanban, Innovation Games, and others.
Stuart Williams shares from experience how his company implemented Kanban, what worked for them in handling maintenance, support and a number of small projects.
Garrett Smith introduces Drunken Stumble, a development method in two stages: a lean, which represents the goal of the programmer or team, and a stumble, which is a series of automatic "next steps".
Alberto Brandolini discusses how the Theory of Constraints, Kanban, CQRS, Domain-Driven Design, EventStorming and UX blend together to solve the real problems in software development.