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InfoQ Homepage Presentations Using Artificial Intelligence to Test the Candy Crush Saga Game

Using Artificial Intelligence to Test the Candy Crush Saga Game

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Summary

Alexander Andelkovic shows how King is training artificial intelligence bots to test its games by mimicking human interactions.

Bio

Alexander Andelkovic is the agile testing lead for Sweden-based King/Midasplayer AB, developer of the popular mobile game Candy Crush Saga. He has worked on multiple complex test projects ranging from using session-based test management for quality assuring MED-Tech devices for life critical systems to establishing a world class approval process for Spotify apps used by Fortune 500 companies.

About the conference

TestCon Vilnius is the leading conference for everyone willing to learn testing trends, best practices and make their contribution to the smoother software development cycle and quality. The event provides an excellent platform to keep up-to-date with the latest industry trends, exchange experiences, discuss and deliberate ideas and benefit from networking opportunities. The event features the hottest topics in industry covering: Test Management, Testing Techniques and Methodologies, Test Automation, Performance Testing, Testing the Internet of Things (IoT), Testing Metrics, Agile Testing, Test Team Leadership and Soft Skills.

Recorded at:

May 06, 2018

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