Cedric Mainguy introduces Serious Games, showing how it can help with training, hiring, generating new ideas, making meetings more effective, feature prioritization, vision sharing, strategy building.
Shane Hastie conducts a workshop addressing the role and skills needed in product ownership, and provides hands-on experience with some specific tools to assist with product ownership.
Mike Pearce tells the story of how MOO manages to keep a fresh, startup-like culture that fosters innovation and values collaboration, while still delivering products and looking after its staff.
Kevlin Henney advises on writing Good Unit Tests (GUTs) by treating testing as a form of communication with multiple levels and forms of feedback.
Ward Cunningham discusses the designs goals of a federated wiki.
Jenni Jepsen shares the neuroscience behind why human brain is wired to connect with others, and how to use that to delight customers and stakeholders every day.
Matt Barcomb shares practical ideas for generating and validating projects as Real Options, using value models and risk consideration to create a framework for prioritization and decision-making.
Sallyann Freudenberg takes some very different slants on the psychology of programming and explores how each of them might be better supported: cognitive, autistic, introverted / extraverted.
Lynne Cazaly shares insight on how to start a high impact meeting or workshop, the process, the agenda, and the tools that can help facilitate such an event.
Elinor Slomba discusses sharing projects with other organizations using Agile principles and practices, highlighting Context, Collaboration & Connection through three case studies.
Rachel Davies leads an interactive session with exercises on how to plan and facilitate an effective retrospective.
Jutta Eckstein presents techniques that helped her to create a common culture in different global projects she worked on.