Kevlin Henney advises on writing Good Unit Tests (GUTs) by treating testing as a form of communication with multiple levels and forms of feedback.
Stuart Turner explains how to achieve both rapid and sustained transformation with Open Agile Adoption which combines games, rites-of-passage and other techniques into a framework.
Lynne Cazaly shares insight on how to start a high impact meeting or workshop, the process, the agenda, and the tools that can help facilitate such an event.
Rachel Davies leads an interactive session with exercises on how to plan and facilitate an effective retrospective.
Jutta Eckstein presents techniques that helped her to create a common culture in different global projects she worked on.
Michael Ong shares an approach that was used in two environments with success to bring products to market with a focus on users while considering business conditions and constraints.
Kevlin Henney revisits the original premise and definition of “Worse is Better”, and looks at how this approach to development can still teach something surprising and new.
Jutta Eckstein discusses the impact and application of agile development practices in distributed teams and how such a team can ensure its technical excellence.
James Grenning takes a look at why the technical practices of TDD, refactoring, continuous design, clean code and automated testing can help people and their organization be great.
Lynne Cazaly shares ways to achieve greater buy-in, clearer communication and higher levels of engagement with team members, stakeholders, sponsors and business units using "visual agility".
Kiro Harada attempts to clear up some misconceptions on several Lean practices: Value Stream and Flow, Visualization, Pull-System, 5 Times Whys, Kanban, Kaizen.
Joseph Yao introduces Transformation Priority Premise (TPP) as a way to learn TDD.