Andy Carmichael shares the experiences of a team new to Scrum adopting a customized Kanban process that would allow changes that were kept only if they were confident they resulted in improvements.
Brindusa Axon, David Evans debate the pros and cons of using stories and discuss practices and techniques for improving them.
Allan Kelly examines the project model and shows how it fails to match software development, outlining an alternative to it and advising on what companies need to do to achieve that.
David Tanzer, Oliver Zymanski explain with examples how to apply the rules and principles of object-oriented software design to create simple architectural designs.
Jack Strong introduces the Deming Cycle - Plan, Do, Check, Action (PDCA)-, along with techniques for team building, brainstorming and prioritization.
Ernst Perpignand presents some real world solution center initiatives along with their shortcomings, exposing the underlying patterns and some ideas on how to avoid the pitfalls.
Tony Bruce proposes an approach to change based on techniques such as Finding the bright spots, Shrinking the change, Tweaking the environment, and suggests how to deal with objections.
Giovanni Asproni suggests that teams should not blindly embrace a methodology but rather create their own suiting their specific needs by using an approach based on patterns and pattern languages.
Carl Myhill, Steve Hayes highlight the key elements that a UX Design process and an Agile process have in common, providing practical tips on how to make them work together.
Arber Pllana shares from his experience using XP at Unruly while scaling the infrastructure to handle a growing amount of traffic and data.
Angel Medinilla advises on hiring and evolving a great Scrum master along with resources on psychology, coaching, motivational science, communication skills, corporate culture or change management.
Peter Stevens teaches the basics of Scrum starting from its principles, explaining why it works and how team can use it to be effective.