Ryan Behrman runs a workshop on how to be a more effective change agent, using "Change poker" in teams to experience various aspects of change and to share best practices.
Tony Bruce introduces Exploratory Testing, what are its benefits, how to get value from it and some misconceptions.
Elinor Slomba discusses sharing projects with other organizations using Agile principles and practices, highlighting Context, Collaboration & Connection through three case studies.
Stephen Grafton shares from his experience working with distributed teams in a large organization, bringing together business and agile practices.
Nicolas Frankel discusses the pros and cons of unit testing and integration testing, and looks at the unique challenges posed by integration testing, presenting tools and techniques to deal with them.
Andy Carmichael shares the experiences of a team new to Scrum adopting a customized Kanban process that would allow changes that were kept only if they were confident they resulted in improvements.
Brindusa Axon, David Evans debate the pros and cons of using stories and discuss practices and techniques for improving them.
Allan Kelly examines the project model and shows how it fails to match software development, outlining an alternative to it and advising on what companies need to do to achieve that.
David Tanzer, Oliver Zymanski explain with examples how to apply the rules and principles of object-oriented software design to create simple architectural designs.
Jack Strong introduces the Deming Cycle - Plan, Do, Check, Action (PDCA)-, along with techniques for team building, brainstorming and prioritization.
Ernst Perpignand presents some real world solution center initiatives along with their shortcomings, exposing the underlying patterns and some ideas on how to avoid the pitfalls.
Tony Bruce proposes an approach to change based on techniques such as Finding the bright spots, Shrinking the change, Tweaking the environment, and suggests how to deal with objections.