James Shore proposes to take a step back and ask what is the purpose of Agile practices, what brings success and what doesn’t, and what it takes to be successful with Agile.
Harrold and Redington present a survey of the cults, sects and heresies they’ve encountered while working with people "doing agile", culminating in their formulation of a new "ad-hoc" Agile manifesto.
Richard Sheridan discusses the cultural norms that remove fear and encourage experimentation, and the elimination of meetings and the rituals and ceremonies that accompany them.
Rachel Davies tells stories of successful changes that she has introduced with XP product development teams at Unruly, sharing tips for overcoming resistance and adopting new working practices.
Diana Larsen advises on how to get the most from retrospective practices, introducing a framework for getting better outcomes from retrospective meetings.
Tony Quinlan introduces the SenseMaker® method from preparing the ground through gathering experiences and qualitative material to analysis and action planning.
Tim Ottinger and Ruud Wijnands present how to give freedom to a team, to empower people, and reach a higher level of development, how to take agile back for yourself and your team.
Ben Linders explains the "what" and "why" of retrospectives and the business value and benefits that they can bring.
Cedric Mainguy introduces Serious Games, showing how it can help with training, hiring, generating new ideas, making meetings more effective, feature prioritization, vision sharing, strategy building.
The panelists discuss topics related to Agile Software development within the same three different categories as the three tracks of the conference: Organization, Practices and Technology.
Stephen Grafton shares from his experience working with distributed teams in a large organization, bringing together business and agile practices.
Cecile Diener shares her experience at eBay Europe building small self-managed teams along with their practices.