Diana Larsen advises on how to get the most from retrospective practices, introducing a framework for getting better outcomes from retrospective meetings.
Tony Quinlan introduces the SenseMaker® method from preparing the ground through gathering experiences and qualitative material to analysis and action planning.
Tim Ottinger and Ruud Wijnands present how to give freedom to a team, to empower people, and reach a higher level of development, how to take agile back for yourself and your team.
Ben Linders explains the "what" and "why" of retrospectives and the business value and benefits that they can bring.
Cedric Mainguy introduces Serious Games, showing how it can help with training, hiring, generating new ideas, making meetings more effective, feature prioritization, vision sharing, strategy building.
The panelists discuss topics related to Agile Software development within the same three different categories as the three tracks of the conference: Organization, Practices and Technology.
Stephen Grafton shares from his experience working with distributed teams in a large organization, bringing together business and agile practices.
Cecile Diener shares her experience at eBay Europe building small self-managed teams along with their practices.
Brindusa Axon, David Evans debate the pros and cons of using stories and discuss practices and techniques for improving them.
Jutta Eckstein discusses the impact and application of agile development practices in distributed teams and how such a team can ensure its technical excellence.
Michael Rawling explains how user personas can help having productive conversations with stakeholders and how to integrate them into an Agile process.
Em Campbell-Pretty overviews how to create an Impact Map, sharing real world examples of how impact mapping has helped support the delivery of software products.