Tom Gilb keynotes on 10 key Agile principles: Control projects by quantified critical-few results, Give developers freedom, Estimate the impacts of your designs, Involve the stakeholders, etc.
Cecile Diener shares her experience at eBay Europe building small self-managed teams along with their practices.
Ceri Shaw, Adrian Banks discuss the challenges and rewards of Agile when working on an enterprise software product and contrast them with working in a more traditionally Agile SaaS setting.
Arnaud Pflieger, Baeli Dimitri present their practices and tools: Octopus-a git branching model, no dedicated testers, no ops, Selenium, Zeno – a diff tool comparing production and staging code.
Ian Hawkins discusses the value in epic estimation, how to handle business expectations, what influences epic estimation and what makes it effective.
Aino Corry discusses anti-patterns appearing in retrospectives, providing advice on how to deal with them.
Portia Tung advises for playing at work to improve team relationships and fuel creativity.
John Shaw discusses four pillars to DevOps: Environments, Deployment, Testing and People based on experiences developing financial systems for governmental clients.
Geoff Bones, Luke Drury share the lessons learned setting up code kata programs in several companies, what has worked and hasn’t.
Francis Fish discusses applying systems thinking and the ideas of W Edwards Deming to organizations, and why targets don't work.
Rachel Davies reports on how Unruly Media is using XP and how they have adapted to increasing scalability needs.
Chris Smith provides practical advice for sprint retrospectives, gathering information and identifying root causes of both problems and successes, and addressing issues from a different perspective.