Linda Rising talks about organisational change myths and patterns for introducing new ideas. She provides some useful tips for helping you start to grow, step by step, any innovation.
Brad Greenlee talks about how Etsy have fostered their remote culture,the effort it took, and the work they still have to do. He shares their successes and failures and what they have learned.
Richard Sheridan discusses the cultural norms that remove fear and encourage experimentation, and the elimination of meetings and the rituals and ceremonies that accompany them.
Rachel Davies tells stories of successful changes that she has introduced with XP product development teams at Unruly, sharing tips for overcoming resistance and adopting new working practices.
Evelyn Tian shares stories from the transformation experiences of a manager becoming an agile leader.
Linda Rising reflects on the need for an agile approach to work and life, the penalties of a plan-driven way pushed onto agile development, and the best ways to be happy, healthy and productive.
Michele Ide-Smith discusses the benefits and pitfalls of doing live design in front of potential customers and competitors, and challenges faced using Lean UX within a centuries-old institution.
Diane Zajac-Woodie, Michael Norton overview common biases regarding gender and how some of the practices used by agile teams may be perpetuating a culture of subtle inequality.
Lee Cunningham discusses the primary concerns of different executive-level roles and explores ways to relate Agile principles and practices to the concerns of the executives in the organization.
Cedric Mainguy introduces Serious Games, showing how it can help with training, hiring, generating new ideas, making meetings more effective, feature prioritization, vision sharing, strategy building.
Shane Hastie conducts a workshop addressing the role and skills needed in product ownership, and provides hands-on experience with some specific tools to assist with product ownership.
The panelists discuss topics related to Agile Software development within the same three different categories as the three tracks of the conference: Organization, Practices and Technology.