Linda Rising reflects on the need for an agile approach to work and life, the penalties of a plan-driven way pushed onto agile development, and the best ways to be happy, healthy and productive.
Michele Ide-Smith discusses the benefits and pitfalls of doing live design in front of potential customers and competitors, and challenges faced using Lean UX within a centuries-old institution.
Diane Zajac-Woodie, Michael Norton overview common biases regarding gender and how some of the practices used by agile teams may be perpetuating a culture of subtle inequality.
Lee Cunningham discusses the primary concerns of different executive-level roles and explores ways to relate Agile principles and practices to the concerns of the executives in the organization.
Cedric Mainguy introduces Serious Games, showing how it can help with training, hiring, generating new ideas, making meetings more effective, feature prioritization, vision sharing, strategy building.
Shane Hastie conducts a workshop addressing the role and skills needed in product ownership, and provides hands-on experience with some specific tools to assist with product ownership.
The panelists discuss topics related to Agile Software development within the same three different categories as the three tracks of the conference: Organization, Practices and Technology.
Ryan Behrman runs a workshop on how to be a more effective change agent, using "Change poker" in teams to experience various aspects of change and to share best practices.
Steve Smith discusses why Release Testing is an anti-pattern, and offers an alternative risk reduction strategy.
Kevlin Henney advises on writing Good Unit Tests (GUTs) by treating testing as a form of communication with multiple levels and forms of feedback.
Stuart Turner explains how to achieve both rapid and sustained transformation with Open Agile Adoption which combines games, rites-of-passage and other techniques into a framework.
Tony Bruce introduces Exploratory Testing, what are its benefits, how to get value from it and some misconceptions.