Tom Gilb keynotes on 10 key Agile principles: Control projects by quantified critical-few results, Give developers freedom, Estimate the impacts of your designs, Involve the stakeholders, etc.
Rachel Davies leads an interactive session with exercises on how to plan and facilitate an effective retrospective.
Jutta Eckstein presents techniques that helped her to create a common culture in different global projects she worked on.
Stephen Grafton shares from his experience working with distributed teams in a large organization, bringing together business and agile practices.
Cecile Diener shares her experience at eBay Europe building small self-managed teams along with their practices.
Nicolas Frankel discusses the pros and cons of unit testing and integration testing, and looks at the unique challenges posed by integration testing, presenting tools and techniques to deal with them.
Ceri Shaw, Adrian Banks discuss the challenges and rewards of Agile when working on an enterprise software product and contrast them with working in a more traditionally Agile SaaS setting.
Daryl Chan, Martin Kearns present The Lens - a physical space orientated around dialogue, transparency and co-creation, discussing techniques used to stimulate inquiry, curiosity and introspection.
Shaun Clowes discusses Growth Hacking, a way of minimizing waste in all aspects of product development and go to market.
Andy Carmichael shares the experiences of a team new to Scrum adopting a customized Kanban process that would allow changes that were kept only if they were confident they resulted in improvements.
Brindusa Axon, David Evans debate the pros and cons of using stories and discuss practices and techniques for improving them.
Michael Ong shares an approach that was used in two environments with success to bring products to market with a focus on users while considering business conditions and constraints.