Steve Arnold introduces Flow, an Agile method combining concepts from DevOps, Lean and Kanban, based on the idea that a requirement is worked on at each point of the software delivery pipeline.
Steffan Surdek introduces key Tribal Leadership models for Scrum Masters, Project Managers, Development managers or anyone else interested in a better understanding the teams they are working with.
Craig Strong and Daryn Holmes discuss applying the Theory of Constraints to software development, providing simulations and experience-based evidence to support the technique.
Gojko Adžić explains how to ask questions and how to see things in a different perspective in order to get more from the software development process.
Ángel Medinilla outlines the basic steps he recommends to make for product success: product vision, business model, test assumptions, iterative and incremental development, use metrics, and keep it simple.
Sandy Mamoli explains how to avoid multi-tasking by using personal Kanban and other Agile practices applied at the individual level.
Adrian Smith covers symptoms, root problems and guidance on recommended solutions for avoiding automated testing mistakes.
Cameron Barrie, James Brett, Stewart Gleadow share lessons learned using Agile methodologies to build an iOS application, discussing its architecture and the benefits of hybrid apps.
Craig Smith, Renee Troughton discuss improving visual management: different types of story walls, ways to visualize the product backlog, the important of queue columns and WIP limitation, etc.
Neil Killick proposes ways to reduce risk and uncertainty, calculate a product’s price, determine delivery dates and roadmap, do Scrum and XP without using estimates.
The panelists discuss innovation at the enterprise level avoiding the business’ constant volatility.
Steve Lawrence showcases several agile metrics supporting an organization’s objectives, but also addresses some of the bad metrics and the 7 sins of Agile measurements.