How to use Rory Story Cubes for sprint retrospective.
Oliver Hankeln shares the anti-patterns he found for handling failure in organizations: hiding mistakes, engaging in blame game, the arc of escalation and cowardice. He then suggests corrective actions for each of them.
It is very important to have courageous communicators in agile teams. Senior leadership should support the role of courageous communicators.
This post includes the limitations of Five Whys technique.
At the OOP 2015 conference Colin Hood talked about bridging the gap between requirements engineering process definition and successful iterative roll-out. He presented how the introduction of improvements to requirements engineering can be done better when done step by step, and how relative safety is needed to enable people to take the steps.
Laughing can help to create a better team climate which can lead to better results. There is compelling evidence that happiness and positivity can lead to success. Here are some suggestions for what you can do when you want to improve happiness in teams.
In agile software development feedback plays an important role. Many are aware how feedback supports dealing with changing requirements and adjusting the way of working in teams with retrospectives. But there is more that feedback can do in agile. “An effective feedback cycle in Scrum is more than having sprints and doing retrospectives” says Kris Philippaerts.
The introduction and integration of agile approaches to an organization should be regarded and treated as an agile project itself says Andreas Schliep. An interview with Andreas about pitfalls when trying to scale agile, on ScALeD and how it compares to Agility Path, LeSS, SAFe and DaD, and on continuous improvement and scaling retrospectives.
Pair Programming is good for increasing the software quality and collaboration within team members but it is hard to implement. This news describes the reasons why it is hard and how to figure out good practices of pair programming for your team.
This news describes usage of emotion cards as an effective tool in the toolbox of any scrum master, agile Coach or trainer. Emotion Cards are a set of cards showing common emotions like angry, anxious, confused, happy, sad, surprised, tired and worried.
Agile retrospectives are mostly done at the team level or at a project level. What if you need to conduct a retrospective with 50 teams or more? Luke Hohmann describes how a large scale agile transformation project did a huge retrospective to create insight on what was going well and what needed to be improved.
Failing fast and often is one of the encouraged practices for agile teams. Sander Hoogendoorn, author of the This is Agile book discusses on his blog the importance of having a strategy that helps you on the decision of aborting a project by assuming its failure on an early stage.
Top-down implementation of agile is a commonly use approach for agile adoption in organizations. Alternative approaches exist, like implementing agile by stealth, using continuous improvement teams, starting with a quiet phase or taking baby steps by implementing a limited set of agile practices.
Roman Pichler shared his views on product owner’s participation in sprint retrospective to increase collaboration with development team.
Hiren Doshi recently published a post on his blog about Anonymous Retrospectives, a technique suggested for agile teams to maximize the feedback gathered during retrospective meetings.