Garrett Smith introduces Drunken Stumble, a development method in two stages: a lean, which represents the goal of the programmer or team, and a stumble, which is a series of automatic "next steps".
John Sheehan presents choices – queues, proxies - helping a microservices architecture to stay robust and reliable, along with automation strategies allowing Runscope to deploy code 100 times a day.
Matthew Skelton shares his recent experience of helping many different organisations to evaluate and select tools to facilitate DevOps and Continuous Delivery.
Colin Harrington introduces GEB, a browser automation solution, combining the power of WebDriver, jQuery content selection, the robustness of Page Object modelling and the expressiveness of Groovy.
James Grenning takes a look at why the technical practices of TDD, refactoring, continuous design, clean code and automated testing can help people and their organization be great.
Jayesh Thakrar shows what can be done with irb, how to exploit JRuby-Java integration, and demonstrates how the Shell can be used in Hadoop streaming to perform complex and large volume batch jobs.
Gerard Meszaros advises on using the right abstraction level and automation tools when creating unit or system-level tests.
Roy Rapoport discusses canary analysis deployment and observability patterns he believes that are generally useful, and talks about the difference between manual and automated canary analysis.
Baraa Basata introduces Ansible, comparing it with Chef and Capistrano and exploring automation principles: disposable servers, package management, and applying design principles to infrastructure.
John Hughes discusses automated techniques that can improve testing, with war stories from Ericsson, Klarna and Volvo Cars, showing how to nail the hard stuff.
Emma Armstrong shows how to use Selenium and NUnit to automate web testing for C# applications. The sessions is useful to developers of other languages that Selenium supports – Java, Python, Ruby.
Dmytro Mindra discusses the tools and practices used for a game engine: Unit Testing and Test automation, Unity Runtime Test Framework, Continuous Integration, Game Test Framework, Performance Tests.