C++14, the new C++ standard succeeding C++11, has been finally approved and is heading to ISO for publication this year. While improvements in C++14 are "deliberately tiny" compared to C++11, says C++ creator Bjarne Stroustrup, they still "add significant convenience for users" and are a step on the route to make C++ "more novice friendly."
C++14, the new C++ standard, will bring a host of changes to the language. Although it is planned to be a small extension over its predecessor, featuring mainly bug fixes and small improvements, it is inevitable that a few changes could make a correct C++11 program break under a C++14-compliant compiler. With the new standard approaching a mature status, it is now worth asking where the risk lies.
The recent security weakness found in both iOS and OS X hints at flaws in coding style guidelines, unit testing, system testing, code review policies, error management strategies, and tools deployment. An overview.
Coverity has released version 7 of its testing platform with improved C#, Java, C, C++ algorithms in addition to support for SonarQube, Eclipse and Visual Studio 2013. The release also includes support for clang compiler used in the development of Objective-C and C/C++.
FreeBSD 10 has had its first alpha release, bringing with it a long planned for change to switch to the Clang compiler instead of GCC on platforms where it is available. It is also the first FreeBSD release to run on the Raspberry Pi. Read on to find out more about the decision to switch compilers, and what it means for users.
The latest release of the multiplatform LLVM compiler project adds new hardware targets, and increases compiler optimizations providing benefits for most users.
Developers looking to utilize all of the features of the C++11 standard can now look to the Clang compiler. The project has completed its effort to provide full support for C++11.
A document has appeared on the Clang website describing requirements for Automatic Reference Counting in Objective-C. This provides a service, akin to C++'s auto, which allows objects to automatically take part in the retain/release/autorelease cycle without requiring the user to do anything explicitly about it.