Jonathan Mills teaches the top attributes of a good manager, showing 10 techniques on how to improve the productivity and satisfaction of a team’s members.
Wesley Reisz explores the hype and reality around gamification and dives into code to see if he can realize some of the promises of gamification.
Jesse Cravens demoes setting up client-side models with various persistence solutions using data bindings, and showing how Ember’s router manages application state.
Mitchel Sellers uses multiple real-world applications to show practical implementations of Async within actual applications, covering various scenarios and implementations of the Async pattern.
Martin L. Harbolt focuses on methods of providing data to a team to help them remain focused and maintain the rhythm necessary for success: KanBan boards, burn down charts and others, with examples.
Nick Landry makes a tour of the multiple choices in mobile development: iOS, Android, Windows Phone, Blackberry, HTML5, native, hybrid, web, languages, tools, helping listeners decide what they need.
Jimmy Bogard introduces Octopus Deploy, a deployment system for continuous delivery.
Jacob Mather shows how to transition a development stack from a local machine to a virtual solution on a server that can be extended to a private cloud.
Justin Kobel introduces claims-based authentication, what are claims, their life cycle, explaining how to consume them in .NET through a number of demoes.
Kevin Lamping presents patterns for writing CSS for very large websites.
Mike Falanga shows several C# and F# solutions to common programming problems, comparing how well each language enhances the ability to draw accurate conclusions about the code.
Alan Claypool discusses a methodology meant to bring coherence to an organization based on a strategic vision and clear focus on core values, over-communication and up-down accountability.