The RakNet networking library used in several projects (including Lego Universe, Unity, and Sony Online) has been acquired and released under a modified BSD license by new owner Oculus. This means the library can now be used in a project without cost, offering numerous powerful features.
Google Play Games services got new features in Events and Quests, and a new Save Game API last month. The C++ and the iOS SDKs are now up-to-date with these features.
Google engineers have recently published a research paper presenting an empirical study of 26.6 million builds produced during a period of nine months by thousands of developers at Google. The paper describes the build workflow, and analyzes failure frequency, compiler error types, and resolution efforts. Such a study, its authors say, can help improve the build process and support to developers.
The Google "Fun Propulsion Labs" team has recently open-sourced FlatBuffers. Built especially to support performance needs of game developers, FlatBuffers stores serialized data in buffers which can be either stored in files or transferred across the network as-is, without any parsing overhead.
Visual Studio "14" Plans Improved C++11/C++14 compliance. As part of the this effort big changes are being made to the Standard Template Library bundled with "14".
The first preview of the successor to VS2013 has been released, unifying several recent projects into a single package. Nearly all technology platforms are affected, with ASP.NET, C++, and VB/C# developers all receiving large updates.
C++14, the new C++ standard, will bring a host of changes to the language. Although it is planned to be a small extension over its predecessor, featuring mainly bug fixes and small improvements, it is inevitable that a few changes could make a correct C++11 program break under a C++14-compliant compiler. With the new standard approaching a mature status, it is now worth asking where the risk lies.
Dropbox developers have recently given some talks describing how they support both iOS and Android in their apps without having to recode everything on each platform. Let's review the reasons that led to their approach, the benefits it brings, and some key points learned through the process.
RyuJIT, Microsoft's project to produce an improved Just-in-Time compiler for .NET, has taken a big step forward on the compatibility front by adding support for Windows 7 and Windows Server 2008. Now developers on these platforms can test RyuJIT with their code.
TechEmpower has been running benchmarks for the last year, attempting to measure and compare the performance of web frameworks. For these benchmarks the term “framework” is used loosely including platforms and micro-frameworks.
The recently released open source scan report by Coverity mainly detected and fixed Resource Leaks, Null Pointer and Control Flow issues besides several other issues. It also scanned the source code of Linux and fixed several bugs.
While the .NET community eagerly awaits a production version of Roslyn, work must continue. So today we’re looking at another compiler service, Expression Evaluator. While other compiler services are trying to be as comprehensive as possible, here we see one that is going the other direction.
Meteor has released version 0.8, bringing an “an overhaul of Meteor's rendering system.” Meteor’s next generation live templating engine, Blaze, includes support for fine-grained DOM updates, jQuery integration and simpler API. Blaze replaces the live page update engine Spark that was introduced in version 0.4 in 2012.
Modern C++ support continues to be an area of focus for Microsoft. This week at Build Herb Sutter gave a talk which provided an update on their current efforts, the level of CPP support being added in the next Visual Studio preview, and what is in store for the future.