Jesus Rodriguez explores the characteristics of the IOT PaaS vs. predecessor PaaS architectures, focusing on device management, event driven integration, real-time analytics and offline communication.
Scott Seighman discusses causes of common performance issues in Big Data environments, heap size, garbage collection, JVM reuse tuning guidelines and Big Data performance analysis tools.
Bob Familiar introduces microservices, discussing their architecture and outlining cloud deployment scenarios, exemplified by a live demo on Microsoft Azure.
Lyndon Maher, Paul McManus discuss data driven development, how to collect data, getting feedback, tools to use, and how to integrate a data-driven mentality into the team.
Yan Cui shares lessons learned using Neo4j to model the in-game economy of the "Here Be Monsters" game and automate the balancing process.
Alexander Stigsen explores the challenges & opportunities in developing for the new mobile cloud, where most of the processing power is not in a datacenter but in the pockets of users.
Viktor Gamov covers In-Memory technology, distributed data topologies, making in-memory reliable, scalable and durable, when to use NoSQL, and techniques for Big In-Memory Data.
Todd Montgomery challenges some of the common myths and misconceptions about high performance streaming data, and takes a look at what is really possible today.
Sebastian von Conrad advises on reporting: capturing the right data at the right time, best practices and cleaning up reporting debts in code bases.
Viktor Klang explores fast data streaming using Akka Streams - how to design robust transformation pipelines with built-in flow control able to take advantage of multicore and go over networks.
Joe Stein introduces Mesos and managing data services on it, presenting use cases for replacing classic solutions (like cold storage) with new functionality based on these technology.
Sharad Murthy & Tony Ng present Pulsar, a real-time streaming system which can scale to millions of events per second with high availability and 4GL language support.