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Experiences from Educational Technology Startups

by Ben Linders on  Jun 18, 2013

Educational technology is developing itself, and startups are entering markets with new apps and creative commons content. Speakers shared their experiences on education and gaming and finding the right fit for an EdTech startup, at the GOTO Amsterdam 2013 conference.

Learning from Failures with The Lean Startup

by Ben Linders on  May 02, 2013 2

The lean startup is about fast delivery of desired products to customers, and increasing your understanding about the needs of customers. With the lean startup, people can learn faster from failures and become better innovators. There are teachers that use a lean startup based approach in education, which helps their students to learn faster.

Pizzigati Prize For Software in the Public Interest Open for Nominations

by Tim Cull on  Nov 15, 2010

InfoQ doesn't normally report on contests and calls for registration . But for the Antonio Pizzigati Prize for Software in the Public Interest, this time we decided to make an exception. The Pizzigati Prize is a $10,000 prize awarded to "a software developer who adds significant value to the nonprofit sector and movements for social change". Nominations are open until December 15.

Unique Software Degree Program Restarted

by Dave West on  Aug 27, 2010 1

A unique university program of education in software and systems design has been restarted at New Mexico Highlands University. The program is based on experiential learning, features apprenticeships, and uses a radically restructured and accelerated curriculum. The program goal: "to produce a community of professionals capable of solving complex, "wicked," problems with computing technology.

Using WPF to Support 25 Simultaneous Mice on a Single Computer

by Jonathan Allen on  May 11, 2010

Microsoft has recently released a new version of their MultiPoint Mouse SDK. This technology is designed to allow up to 25 users to simultaneously interact with a single PC each using their own mouse. The stated goal of this technology is to support educational environments and full-class participation.

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