Alison Lloyd examines some less-than-stellar occurrences in non-software fields, drawing out some ideas that she hopes will make software development a little less painful.
Randy Shoup discusses several important aspects of engineering cultures: hiring and retention, ownership and collaboration, quality and discipline, and learning and experimentation.
Karl Scotland introduces the Kanban Canvas as a tool for applying Kanban Thinking in a hands-on session with participants learning how the different parts can help enabling continuous improvement.
Karl Scotland advises changing the perspective and using an experimental approach based on trial-and-error for organizations that want to evolve through learning.
Matt Ballantine shares the approaches that have helped him to successfully deliver change in organizations by focusing on emotional reactions, stages of learning, old vs. new, peers influence.
Barry O'Reilly discusses how to embrace a culture of continuous experimentation and learning, to adapt the organization’s design, and transform the business to an adaptable, resilient Lean Enterprise.
Terry Yin explains different programming exercises, outlining the difference in their effectiveness.
Ken Kousen presents advanced Groovy features, such as closure coercion, mixins, simple runtime metaprogramming, operator overloading, drop and take, overlooked methods in the Groovy JDK, and more.
Andrew Clay Shafer discusses how leadership and organizational learning can be used as a competitive advantage, covering various topics: Agile, DevOps, Lean Startup, Cynefin, Systems Thinking, etc.
Sarah Novotny discusses how leaders encourage and foster an environment that rewards learning while meeting business needs.
Ellen Grove presents a model for conflict recognition and resolution using practical games that teams can use to help clarify differing viewpoints and seek resolution.
Jen Myers discusses the need to make software development attractive and accessible to a larger audience, improving the overall development and learning process in order to have better programmers.