This article describes learning from XING on how to scale mobile development such that as many teams as necessary can contribute to the development of mobile apps (on both iOS and Android platforms) and at the same time keep the apps consistent, stable and shiny. It summarizes the key decisions and structural changes they made in order to enable scaling mobile from 2 to 10 teams.
What is so hard about developing and testing mobile apps? For a lot of developers the answer to this question is "keeping quality high in a field of device and os fragmentation". This is even more true when apps need to be delivered agile, in short release cycles. Cloud based test labs provide an infrastructure to efficiently execute automated tests for your software on a great number of devices.
Hello App Inventor is an android application development-programming book authored by Paula Beer and Carl Simmons. This article is a book review and Q&A with the authors. This book is dedicated to new learners of android. It makes reader learn about App Inventor programming language which is used via an Internet browser to design and make apps for Android phones.
John Milinovich explains why mobile deep links matter, how to implement them and search for deep links in other apps using the URX API.
This InfoQ article series is focused on the fast-changing world of Mobile technology. This tehnology will influence the way we design, develop and test software in the coming years.
Whereas it’s clear that one has to support Android and iOS to reach a maximum of mobile users, it’s not quite clear, what technology and tools to chose to build applications for those systems.
"Pro Website Development and Operations" is a quick read providing some useful insights and potential starting points for technical managers in medium to large enterprises starting on a DevOps journey
The Android Developer’s Cookbook is a solid reference book for mobile app developers that can serve as an authoritative guide for sound programming practices. A nice addition to a dev's book shelf. 1
Moscrif is a cross-platform solution for mobile application development enabling developers to create native applications and games for smartphones, tablets and desktops.
This article presents the results, reactions, and observations from the 2012 InfoQ User Survey. 2,850 people completed the survey providing detailed feedback on their areas of interest.
Mobile Solutions are different from their Web and Desktop counterparts. Which Mobile Technologies, Development Tools and Processes should you use to deliver Rich Cross Platforms Mobile Solutions? 6
In this IEEE article, authors Damianos Gavalas and Daphne Economou discuss the application platforms for mobile devices. Platforms discussed are Java ME, .NET CF, Adobe Flash Lite, and Android. 3