James Pearce discusses the current trends in social applications and some of the challenges and solutions in creating HTML5 applications for mobile devices.
Phil Nash discusses the challenges and practical consideration regarding doing TDD on mobile devices, providing advice for such development on iOS.
Elan Lennard discusses porting a desktop app to a mobile device: choosing the functionality that makes sense, make it look great, and deciding between native and HTML5.
Pete Goodliffe presents advanced techniques for creating iOS apps based on real life examples that show how to make the most of Objective-C, how to create Retina apps, and others.
Roger Attrill discusses various UX features to be considered when transitioning from desktop to mobile, including user types, constraints, opportunities, content organization, layout and navigation.
John Bender presents the good, the bad, and the ridiculous aspects of doing cross-platform mobile web development, suggesting progressive enhancement as a way to address the existing issues.
Matt Wash introduces the Geomerics Enlighten framework used by several popular games for generating dynamic lightning scenes and the challenges met porting it to iOS and Android.
Alexey Karpik reviews JS libraries – Sencha, JQuery, Jo-, frameworks –Rhomobile, M-Project-, and tools –PhoneGap, MoSync, Appcelerator, Antenna-, discussing how they fare with mobile development.
Samidip Basu demoes using Push Notifications, OData, Live Services and Azure WP7 Toolkit for Windows Phone applications connected to the Azure cloud.
Rob Chipperfield compares several platforms and solutions for building cross-platform mobile applications: Titanium, Sencha, PhoneGap, and Nomad.
Horia Dragomir offers tips on creating responsive UIs on mobile platforms along with advice on several pitfalls that need to be avoided.
Julian Harty covers various challenges and practices for testing applications for mobile devices.