Christophe Coenraets compares hybrid mobile apps with native ones and demonstrates building HTML5 applications with PhoneGap.
Alex Aitken and Nick Faulkner share lessons learned building a cross-platform HTML5 application based on GOOS principles (Growing Object-Oriented Software).
Pete LePage lists a number of mobile development tools, frameworks and libraries, and introduces a testing and iteration process meant to ensure an application works on as many devices as possible.
Max Firtman discusses the present mobile ecosystem, why cross-platform is the key to success, HTML5 APIs, challenges with HTML5, when HTML5 is a proper solutions and other.
James Pearce discusses the current trends in social applications and some of the challenges and solutions in creating HTML5 applications for mobile devices.
Phil Nash discusses the challenges and practical consideration regarding doing TDD on mobile devices, providing advice for such development on iOS.
Elan Lennard discusses porting a desktop app to a mobile device: choosing the functionality that makes sense, make it look great, and deciding between native and HTML5.
Pete Goodliffe presents advanced techniques for creating iOS apps based on real life examples that show how to make the most of Objective-C, how to create Retina apps, and others.
Roger Attrill discusses various UX features to be considered when transitioning from desktop to mobile, including user types, constraints, opportunities, content organization, layout and navigation.
John Bender presents the good, the bad, and the ridiculous aspects of doing cross-platform mobile web development, suggesting progressive enhancement as a way to address the existing issues.
Matt Wash introduces the Geomerics Enlighten framework used by several popular games for generating dynamic lightning scenes and the challenges met porting it to iOS and Android.