Jason Steele, Jake Henning conduct a hands-on session building a cross-platform mobile C# application for Android, iOS and Windows Phone using Xamarin and MvvmCross.
Dominique Louis covers the history of MonoGame from its roots in XNA and how the team ported it to 8 platforms. He demoes taking a simple 3D XNA sample from Windows to Android and Windows Phone 8.
Paul Lammertsma conducts a hands-on workshop on creating custom components for Android applications, providing best practices for accessibility, measuring and memory management.
Neil Garner discusses the role played by NFC in today and tomorrow’s economic landscape and how businesses can take advantage of it.
Xavi Artigas introduces GStreamer, a Free, Open-Source framework for handling multimedia, enabling applications to capture, process and playback any kind of media.
Phil Nash discusses iOS development, from the idiosyncrasies of Objective-C to how to test a mobile app to getting an app on the app store and getting it noticed.
Graham Lee discusses strategies and tools for testing iOS apps with a view to uncovering hidden security and usability issues.
Eric Burke advises on creating mobile applications for Android: the lifecycle of an app, loaders, fragments, Otto, DI, and others.
Godfrey Nolan introduces the necessary pieces to set up continuous integration for iOS and Android: Hudson/Jenkins, headless emulators, unit testing tools, functional testing and beta app deployment.
Jesse Wilson introduces Dagger, a dependency injection framework for Java, covering the motivation behind its creation, examples on how to use it and some of the internal details.
Jeff Kelley introduces the Grand Central Dispatch framework for writing concurrent applications for iOS.
Eric Burke discusses: why building visual interfaces, design guidelines for Android apps, and an example.