Guy Davidson, Tom Miles discuss 64-bit programming pitfalls, Unity builds, writing portable code, and persuading a large development team of varying levels of skill to write portable code as well.
Alexander Baxevanis, Samantha Wathen discuss using an Agile approach to the porting of UK UCAS tracking tool to the cloud: the process, design principles, lessons learned.
Matt Lacey shares 10 tips for mobile developers porting their applications to Windows Phone.
Richard Astbury demoes an Azure package management system useful for porting applications to Microsoft’s PaaS.
Elan Lennard discusses porting a desktop app to a mobile device: choosing the functionality that makes sense, make it look great, and deciding between native and HTML5.
Joel Webber explains what it took for Google to port Angry Birds to Chrome/HTML5, the challenges and technical solutions used.