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  • DevOps & Product Teams - Win or Fail?

    by Peter Neumark on  Jun 29, 2015

    Peter Neumark found a new world when he moved from a DevOps infrastructure team to a Lean product team.How to experiment frequently while keeping operational performance? Platform teams to the rescue!

  • Using Experiments and Data to Innovate and Build Products Customers Actually Use

    by Ben Linders on  May 28, 2015

    An interview with Jan Bosch, professor of software engineering and director of the Software Center at Chalmers University of Technology, about the benefits that companies can get from increasing delivery speed, the next steps that organisations can take after adopting Agile and DevOps, using experiments to innovate, practices for experimentation and how organisations can become more innovative.

  • #NoEstimates Project Planning Using Monte Carlo Simulation

    by Dimitar Bakardzhiev on  Dec 01, 2014 13

    Customers come to us with a new product idea and they always ask the questions - how long will it take and how much will it cost us to deliver? Reality is uncertain, yet we as software developers are expected to deliver new products with certainty. This article shows how to do planning using reference class forecasting with the #NoEstimates paradigm which promises more accuracy in forecasts.

The Resurrection of Product Risk Analysis

Posted by Chris Schotanus on  Nov 19, 2014

Product risk analysis (PRA) can be done during the various phases of sequential or agile system development. This article shows how to apply PRA to elevate it from project level to domain level.

Author Q&A – The Lean Mindset by Tom and Mary Poppendieck

Posted by Ben Linders on  Feb 18, 2014

The Lean Mindset by Mary and Tom Poppendieck is a collection of research results and case studies from companies applying lean in product development and delivery.

Interview with Ian Hughes on Virtual Environments and Gaming for Product Development

Posted by Ben Linders on  Aug 05, 2013

Ian Hughes about mixing the physical world and the virtual world: How virtual technology helps people to meet, communicate and collaborate, and how games help us to develop and learn new skills. 1

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