Michele Ide-Smith discusses the benefits and pitfalls of doing live design in front of potential customers and competitors, and challenges faced using Lean UX within a centuries-old institution.
Shaun Clowes discusses Growth Hacking, a way of minimizing waste in all aspects of product development and go to market.
Michael Ong shares an approach that was used in two environments with success to bring products to market with a focus on users while considering business conditions and constraints.
Jonathan Allin suggests using runtime analytics to understand how users perceive your software, helping to improve the software development processes and speed up the release cycle.
Mike Lee discusses the many facets of product engineering: planning, implementing, testing, team, funding, marketing, customers, platform, market, and shipping, all from a non-technical perspective.
Simon Baker and Gus Power point out that many projects fail due to organizational complexity, proposing ways to improve product development and business agility in order to make the customer happy.