Donald Belcham shares from his experience tuning the performance of a system in a short time.
Matt Barcomb discusses how leaders should evolve from "managing resources" to "designing systems", balancing authority with accountability and the issue of compensation plans based on performance.
Mike Bowler discusses CD, the build pipeline and version control practices and automated testing, exploring best practices and pitfalls, and making the deployment question a business decision.
Matt Barcomb shares practical ideas for generating and validating projects as Real Options, using value models and risk consideration to create a framework for prioritization and decision-making.
Donald Belcham presents design patterns and development concepts that protects one’s code from external systems that may change in uncontrollable ways.
Robert Reppel considers that architects should build software-centric systems as a user experience for customers, products owners, developers, IT, testers and other participants.
Barb Spurway, Tracy Bowman discuss Voice of the Customer (VoC), a Total Quality Management/ Lean Manufacturing concept helping teams build quality products from the customers’ perspective.
Doug Hiebert questions conventional wisdom that is taken for granted when writing code, and presents alternatives by way of before-and-after examples.
Ellen Grove teaches improving personal development using the Lego Serious Play thinking, communicating and problem solving technique.
Chris Chapman teaches delivering software without estimates through the Great Canadian #NoEstimates Puzzle Experiment, asking the participants to collaboratively build a jigsaw puzzle.
Rob Keefer outlines 7 practices that managers and other project stakeholders can use to influence an Agile team in a positive way.
Jason Little teaches how to bring change in an organization without having people feel threatened.