Chris Chapman teaches delivering software without estimates through the Great Canadian #NoEstimates Puzzle Experiment, asking the participants to collaboratively build a jigsaw puzzle.
Rob Keefer outlines 7 practices that managers and other project stakeholders can use to influence an Agile team in a positive way.
Jason Little teaches how to bring change in an organization without having people feel threatened.
Janet Gregory explains how testing activities are included throughout the Agile process, and how a tester can add value, discussing ATDD (Acceptance Test Driven Development), and exploratory testing.
Chris Farrell, Shawn Button help workshop participants to see the problems of self-organization and learn using BEGIN -Boundaries, Empowerment, Goals, Ingredients, Nurture- to empower their team.
Terry Bunio outlines the requirement of a tSQLt-based ETL test framework, showing how tests execute in a demonstration.
Steve Rogalsky explains the basics of user story mapping based on real case studies, showing pictures depicting projects’ progress and how that influenced iterative development and process visualization.
Nikola Karpisek tells the story of decorating his house using an agile approach: a small board and convincing the contractors to use yellow post-it’s.
Janet Gregory discusses changing a tester’s mindset from “How can I break the software?” to “How can I help deliver excellent software?”, using examples and advising how to apply it on agile projects.
Jason Little discusses how to avoid an organizational change failure when introducing Agile by leveraging principles of Lean Startup and Customer Development.
Ellen Grove presents a model for conflict recognition and resolution using practical games that teams can use to help clarify differing viewpoints and seek resolution.
Bryan Beecham teaches the TDD principles with LEGO bricks, making technical concepts easier to grasp by working with your own hands.