Robert Reppel considers that architects should build software-centric systems as a user experience for customers, products owners, developers, IT, testers and other participants.
Barb Spurway, Tracy Bowman discuss Voice of the Customer (VoC), a Total Quality Management/ Lean Manufacturing concept helping teams build quality products from the customers’ perspective.
Doug Hiebert questions conventional wisdom that is taken for granted when writing code, and presents alternatives by way of before-and-after examples.
Ellen Grove teaches improving personal development using the Lego Serious Play thinking, communicating and problem solving technique.
Chris Chapman teaches delivering software without estimates through the Great Canadian #NoEstimates Puzzle Experiment, asking the participants to collaboratively build a jigsaw puzzle.
Rob Keefer outlines 7 practices that managers and other project stakeholders can use to influence an Agile team in a positive way.
Jason Little teaches how to bring change in an organization without having people feel threatened.
Janet Gregory explains how testing activities are included throughout the Agile process, and how a tester can add value, discussing ATDD (Acceptance Test Driven Development), and exploratory testing.
Chris Farrell, Shawn Button help workshop participants to see the problems of self-organization and learn using BEGIN -Boundaries, Empowerment, Goals, Ingredients, Nurture- to empower their team.
Terry Bunio outlines the requirement of a tSQLt-based ETL test framework, showing how tests execute in a demonstration.
Steve Rogalsky explains the basics of user story maps based on real case studies, showing pictures depicting projects’ progress and how that influenced iterative development and process visualization.
Nikola Karpisek tells the story of decorating his house using an agile approach: a small board and convincing the contractors to use yellow post-it’s.