Andrew Bennett discusses the technical details associated with automating the development of Eclipse plugins, explaining how to build ICE items using the existing tools.
Axel Naumann introduces the use of C++ for storing and analyzing petabytes of C++ objects at CERN, and more generally in High Energy Physics.
Melissa Pierce discusses the history and present of CS culture, gender relations, and tensions between hardware and software engineering.
Chris Atherton outlines some of the cognitive science around how attention and cognition work, helping understanding the reasons why designs sometimes leave users frustrated and confused.
Dario Nardi shares key insights on how the brain works and suggestions on tapping the power of individuals’ talents in order to be put together at work.
Gloria Lau describes some of the products built for the higher education sector, the data standardization process, determining school similarity and identifying notable alumni.
Glenn Vanderburg sustains the need for redefining software engineering as the science and art of designing and making systems that can readily adapt to the situations to which they may be subjected.
Dave Snowden attempts to build a theory for the Agile movement based on statistical research, weak signal detection methodology, complexity theory and co-evolution theory.
Richard P. Gabriel expands upon “Mixin-based Inheritance” by G. Bracha and W. Cook, observing that software engineering precedes science and incommensurability can be used to detect paradigm shifts.