Neal Ford keynotes on the impact the real world has on software development and the other way around.
David Mortenson details how Facebook maintained efficiency while increasing the number of engineers by reducing the n00b time sink, keeping development fast and avoiding unintended consequences.
Glenn Vanderburg sustains the need for redefining software engineering as the science and art of designing and making systems that can readily adapt to the situations to which they may be subjected.
Jim McCarthy makes a passionate call for developers to rise up to their call and make their software great, sharing their light with the entire world.
Jim Benson develops the idea that software is not engineered, and it is better done collaboratively by a communicative team using Agile and Kanban methodology and tools.
Les Hatton, Clive King, Paul Good, Mike Andrews and Michiel van Genuchten (moderator) discuss the impact of software engineering on our lives.
Les Hatton theorizes the possibility to predict the number of defects in software systems based on the observation that such systems have properties independent of why, how or who implemented them.
Richard P. Gabriel expands upon “Mixin-based Inheritance” by G. Bracha and W. Cook, observing that software engineering precedes science and incommensurability can be used to detect paradigm shifts.
Aditya Bansod, James Mitchell, Martijn Verburg, Tony Grout, and Aino Corry (moderator) share their insight and lessons on doing outsourcing for software development.
Kresten Krab Thorup discusses cloud, multi-core, integration, high availability, and imperfect software starting from discoveries made while learning Erlang.
Glenn Vanderburg believes that software engineering and craftsmanship are not mutually exclusive, and there is synergy between them, explaining how to combine them in the software development process.