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Evidence-Based Managing of Software Development

by Ben Linders on  Jan 29, 2015

If organizations want to make informed management decisions to maximize the delivered value they will need to gather evidence about value says Gunther Verheyen. InfoQ interviewed Gunther about evidence based software management and finding evidence, how Scrum relates to evidence-based managing, challenges in scaling agile, and advice for enterprises that want to adopt Scrum.

Agile Adoption with the Agile Fluency Model

by Ben Linders on  Jan 28, 2015 1

In too many cases agile is failing to deliver on its promise says Steve Holyer. At the OOP 2015 conference Steve explained how we can choose the rewards and benefits that we want to get out of agile development and plan the investments to achieve them. He presented the agile fluency model and explored a solution-focused approach for organization to find their path in adopting agile.

Using the "Worse is Better" Concept with Agile and Lean

by Ben Linders on  Jan 23, 2015

Less functionality can make a better product according to the “Worse is Better” concept described 25 years ago by Richard P. Gabriel. According to Kevlin Henney and Frank Buschmann we can learn from the worse is better concept for development and architecture with agile and lean.

Experiences and Good Practices from Hackathons

by Ben Linders on  Dec 27, 2014

Hackathons are events where developers work together during a fixed period to collaboratively develop software. They provide learning opportunities and space for developers and organizations sponsoring the hackathons to network and have some fun.

Is Unhedged Call Options a Better Metaphor for Bad Code?

by Ben Linders on  Dec 24, 2014

In a blog post on bad code and technical debt Steve Freeman described how Chris Matts came up with the metaphor of an unhedged call option for bad code. This post is being intensively discussed on Reddit and on Hacker News recently. InfoQ interviewed Steve and Chris about using metaphors for bad code and code smells, trade-offs and costs of low quality code, and responsibilities for code quality.

Improve your Programming Skills with Exercism.io

by Ben Linders on  Dec 23, 2014

Exercism.io helps developers to increases their craftsmanship in a language through feedback and discussion. It’s a community and tool where developers can write code and discuss it to strengthen their problem-solving skills. InfoQ did an interview with the creator of exercism Katrina Owen and with Richard Thomson who contributed the C++ language track for exercism.

The State of Agile – December 2014

by Shane Hastie and others on  Dec 19, 2014 2

Recently we polled a small group of InfoQ editors, consultants and trainers asking them for their thoughts on the state of Agile adoption and what ideas, practices or techniques are emerging or being recognised as useful at the end of 2014. This is not a scientific study, rather an informal collection of opinions.

Q&A with Gerald Weinberg on The Influence of Individual Moods on Team Working

by Ben Linders on  Dec 11, 2014

InfoQ is researching the factors that influence the mood of teams. As team mood is an aggregation of the individual moods of team members, understanding the individual mood and how it influences team working can help to learn more about team moods. InfoQ interviewed Gerald Weinberg about individual and team mood, influencing the mood of individuals and discussing moods in teams.

JetBrains Updates All Their .NET Tools Starting with ReSharper 9

by Abel Avram on  Dec 05, 2014

JetBrains has announced new RTM versions for their .NET tools, including ReSharper 9, dotTrace 6, dotCover 3, dotMemory 4.2, dotPeek 1.3 and TeamCity Add-in 9.0. JetBrains has created a single installer and platform for these tools. When attempting to install ReSharper, developers are presented with the option to install other .NET tools which will share the platform.

Defining the Value of Software Products Precisely and Quantitatively

by Ben Linders on  Nov 27, 2014

The real requirements of a product are not the functions that are needed, or user stories that have to be delivered. It is the possible improvement of performance that customers can get from using the product said Matteo Vaccari. At the XP Days Benelux 2014 conference he facilitated a workshop together with Antonio Carpentieri about defining the value that is needed by customers.

Recruit to Catch the Good Ones

by Ben Linders on  Nov 25, 2014

How can you recruit good people and help them becoming successful without challenging your established workforce too much? According to Ralph van Roosmalen and Daan van Osch finding the right people will be one of the biggest problems in IT. At the XP Days Benelux 2014 conference Ralph and Daan will give a presentation in which they share experiences from IT recruiting at RES Software.

Relation of Agility and Modularity

by Savita Pahuja on  Nov 21, 2014

This post describes the relation of Agility and Modularity. Why modularity is important and how can we use it is described in OSGi white paper.

Becoming Software Craftsmen

by Ben Linders on  Nov 20, 2014 9

The software craftsmanship movement talks about practicing as a way to to develop programming skills to become software craftsmen. Technical practices are considered to be important, it takes time to learn them and become better programmers.

The Importance of Technical Practices in Agile

by Ben Linders on  Oct 30, 2014

Sometimes organizations that are adopting agile complain that they didn't get the benefits that they expected to get out of it. One of the possible reasons could be that insufficient attention has been given to performing the technical practices that support the agile values and principles.

Sixth Edition of World Quality Report Highlights Emerging Trends of Testing Practices

by Savita Pahuja on  Oct 29, 2014

Sixth edition of the World Quality Report, co-sponsored by Capgemini, Sogeti and HP 2014-15, highlights recent changes in testing practices, emerging trends such as agile testing, test environment management, mobility, data analytics, cloud and Internet of things.

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