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High-quality, Impactful, Fast UX Research for Engineers

Posted by Tomer Sharon  on  Jan 03, 2013

Tomer Sharon discusses the psychology of attitude & behavior and shares tips for conducting a high-quality, impactful, and fast UX research.

3 Patterns for Cleaner Code

Posted by Cory Maksymchuk  on  Dec 22, 2012 17

Cory Maksymchuk introduces 3 patterns for writing cleaner code: Predicates, Classifiers, and Transformer.

Assessing and Improving Model Quality

Posted by Darius Silingas  on  Nov 07, 2012

Darius Silingas emphasized the need for quality models in MDD, presenting a number of anti-patterns along with best practices for creating them.

Software for Your Head

Posted by Jim McCarthy  on  Nov 02, 2012 2

Jim McCarthy makes a passionate call for developers to rise up to their call and make their software great, sharing their light with the entire world.

The Ideal Programmer - Why They Don't Exist and How to Manage Without Them?

Posted by Mike Williams  on  Oct 24, 2012 2

Mike Williams outlines some of the main characteristics that make developers and teams perform better than the average.

Keynote: From Crap to App

Posted by Mike Lee  on  Oct 18, 2012 1

Mike Lee advises on making a lousy application better.

Entirely Predictable Failures

Posted by Poul-Henning Kamp  on  Sep 26, 2012 1

Poul-Henning Kamp considers that if developers are not getting better, we are going to repeat many of the major IT project failures. He exemplifies with major Denmark project failures.

Technical Debt, Process and Culture

Posted by Michael Feathers  on  Sep 10, 2012

Michael Feathers advices on creating an organizational process and culture that can enhance software development in a way that reduces technical debt.

Accruing Technical Debt: Practical Decision-Making and Its Business Relevance

Posted by Christof Ebert  on  Sep 07, 2012

Christof Ebert discusses technical debt including a Netscape vs. IE case study and provides a framework with practices for managing technical debt.

Beauty is in The Eye of the Beholder

Posted by Alex Papadimoulis  on  Aug 31, 2012 1

Alex Papadimoulis attempts to define ugly code, how one can recognize it, providing advice on avoiding writing such code and refactoring old code to get rid of it.

Master-Builders Have Rich Conceptual Models of Software Design

Posted by George Fairbanks  on  Aug 22, 2012 1

George Fairbanks stresses the importance of having a good grasp of various conceptual models in order to be a master-builder, translated into development as “learn your software architecture”.

Building Rich User Experiences without JavaScript Spaghetti

Posted by Jared Faris  on  Aug 07, 2012 3

Jared Faris provides 3 principles –decouple everything, make it testable, push events not state – and some patterns which help avoiding creating JavaScript spaghetti code over time.

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