Craig Smith lets us in on the 7 deadly sins of Agile Test Automation and how we can take Agile out of the IT department.
Hadoop, the distributive file system and MapReduce are just a few of the topics covered in this interview recorded live at QCon San Francisco 2013. Industry-standard Agile implementation and a lot of testing, assures the development team at Ancestry.com that they have an app that can handle the large traffic demands of the popular genealogy site.
Chris McMahon discusses radically open source testing at Wikipedia and has put out a call for the testing community to participate, as well as discussing approaches to browser test automation.
Woody Zuill discusses Mob Programming, a practice where the whole team works on the same thing, at the same time in the same space on the same computer, as well as his thoughts on No Estimates.
Jessica Kerr explains the reasons to use Scala (best of FP and OOP worlds), scalaz, I/O and async programming with scalaz-stream, property-based testing with ScalaCheck, and much more.
Bryan Beecham (aka Billy Garnet) reminds us that "XP not dead!" and shares his approach to teaching TDD and refactoring with Lego and applying XP and craftsmanship in teams as well as the human body.
Christian Legnitto describes FB's release process for mobile apps, how FB has no dedicated iOS or Android teams, A/B testing and the Play Beta program, tools used for the build process, and much more.
Tim Berglund explains GitHub's approach to product owners and product development and how that can (or can not) translate to other companies.
Rachel Laycock explains her experience with bringing Continuous Delivery to companies, the main technical and social obstacles, and much more.
Chris Matts was interviewed at QCon London. He discusses behavior driven development, feature injection and his latest project - a graphic novel written with Olav Maassen and Chris Geary explaining the principles of real options in a project using a compelling story and an unusual format.
Graham Lee talks to InfoQ at QCon London 2013 about the creation of the Discworld app, and how the media-rich application benefited from automated testing and performance optimisations to be performant on retina class iPads.