John Hughes discusses automated testing techniques that can catch more code defects, with war stories from the likes of Ericsson, Volvo Cars, and Basho Technologies.
Seb Rose explores the choices a team needs to make when considering which Agile test practices to adopt, urging teams to practice, practice, practice until they are happy with the way they code.
Janet Gregory discusses changing a tester’s mindset from “How can I break the software?” to “How can I help deliver excellent software?”, using examples and advising how to apply it on agile projects.
Scott Ambler explains the pros/cons of daily just-in-time architectural modeling and a TDD approach to design level, advising through examples on integrating these techniques into development.
Craig Atkinson presents the advantages of using the Geb functional testing library for creating robust and readable tests with both JUnit and Spock, and configuring Geb for testing across multiple browsers.
Tom Murphy explores the automation of Nintendo Entertainment System game playing, using the mathematically elegant and amusingly simple techniques of lexicographic ordering and time travel.
Marco Vermeulen showcases using BDD and Cucumber to develop GVM, an open source tool for managing parallel SDK versions.
Bryan Beecham teaches the TDD principles with LEGO bricks, making technical concepts easier to grasp by working with your own hands.
Marco Vermeulen explains using Cucumber and Groovy to apply BDD to a project, using Gherkin for writing scenarios, Groovy for step definitions, Spock for new features, and running Cucumber features.
Jakub Nesetril presents a practical example of prototyping, developing and testing an application using a structured description of its API.
Adrian Smith covers symptoms, root problems and guidance on recommended solutions for avoiding automated testing mistakes.
Baruch Sadogursky overviews and compares search and testing tools available to Grails developers.