Dmytro Mindra discusses the tools and practices used for a game engine: Unit Testing and Test automation, Unity Runtime Test Framework, Continuous Integration, Game Test Framework, Performance Tests.
Máté Nádasdi presents how Ustream uses unit testing and continuous integration for the front-end to ensure the website’s stability and growth.
Filip Maj introduces UI testing for web, native and hybrid apps on simulators or real devices with Appium, an open source framework built on WebDriver.
Stuart Sierra discusses various Clojure features: protocols, records, DI, managing startup/shutdown of components, dynamic binding, interactive development workflow, testing and mocking.
Wojciech Seliga shares from experience how complex it can be to deal with thousands of tests -unit, functional, integration, performance- for Atlassian JIRA and what they did to bring it under control
Ian Cooper reminds what was Kent's original proposition on TDD, what misunderstandings occurred along the way and suggests a better approach to TDD, one that supports development rather impeding it.
Patrick Smacchia shares code analysis-related practices -structuring code, measuring code quality, automated tests, code contracts, reporting progress, trending- based on his experience with NDepend.
Chris Rowett explores the key stages on the DevOps journey: Complete Agile Development, Continuous Delivery, Continuous Validation, and "Closed Loop".
Andrea Burbank discusses the evolution of Pinterest's A/B testing platform and how one can learn from their mistakes to go from simply running experiments to actually deriving insights.
Danielle Jabin shares some of Spotify's key takeaways from their A/B testing efforts and the challenges they faced in building out their A/B testing infrastructure.