Horia Dragomir shares pitfalls to avoid and tips for creating fast and fluid iOS and Android applications with HTML5.
Marco Brambilla and Emanuele Molteni discuss standardization efforts regarding User Interaction modeling along with WebML and WebRatio, an application debugging and prototyping tool.
Dave Ray introduces Seesaw, a user interface toolkit for Clojure built on top of Java Swing unifying various abstractions found in the Swing API for a more pleasant UI development.
Pedro J. Molina and Rubén Jiménez Marrufo discuss some of the key points, constraints, problems and opportunities arising from using modeling (MDSD) for creating user interfaces for multiple devices.
Joe Nuxoll provides rules, tips and tricks for creating a great user interface that can improve the user experience.
Janne Jul Jensen presents the development process of a mobile banking application from prototyping to the actual product including SCRUM sessions, sprint evaluations, UI designing, and user feedback.
Frank Krueger discusses 3 mobile application development problems: failing network connection, multiple UIs, and bugs, presenting strategies for solving them.
Pedro J. Molina discusses the concepts behind UI and challenges met trying to model user interfaces, and how code generation can be used to create UIs.
This session addresses abstract notion of simplicity, looks at why it is critical in modern UI design and answers questions: Why does simplicity matter? Is there a meaningful definition of simplicity? Why do design processes and good intentions undermine simplicity? What processes and techniques can software developers use to achieve simplicity?
In this presentation filmed during ThoughtWorks’ Quarterly Technology Briefing, Dave Robertson and John Johnston explain what the Agile and User Centered Design’s (UCD) common denominators are, common values being the most important one in their opinion.