Eric Burke discusses: why building visual interfaces, design guidelines for Android apps, and an example.
Roger Attrill discusses various UX features to be considered when transitioning from desktop to mobile, including user types, constraints, opportunities, content organization, layout and navigation.
Horia Dragomir offers tips on creating responsive UIs on mobile platforms along with advice on several pitfalls that need to be avoided.
Achim Demelt discusses creating a UI using a completely declarative DSL called S4 without flow control, events or data binding.
Horia Dragomir shares pitfalls to avoid and tips for creating fast and fluid iOS and Android applications with HTML5.
Marco Brambilla and Emanuele Molteni discuss standardization efforts regarding User Interaction modeling along with WebML and WebRatio, an application debugging and prototyping tool.
Dave Ray introduces Seesaw, a user interface toolkit for Clojure built on top of Java Swing unifying various abstractions found in the Swing API for a more pleasant UI development.
Pedro J. Molina and Rubén Jiménez Marrufo discuss some of the key points, constraints, problems and opportunities arising from using modeling (MDSD) for creating user interfaces for multiple devices.
Joe Nuxoll provides rules, tips and tricks for creating a great user interface that can improve the user experience.
Janne Jul Jensen presents the development process of a mobile banking application from prototyping to the actual product including SCRUM sessions, sprint evaluations, UI designing, and user feedback.
Frank Krueger discusses 3 mobile application development problems: failing network connection, multiple UIs, and bugs, presenting strategies for solving them.