Writing applications in C++/CX is not like writing normal C++ applications. The interoperability between pure C++ code and the Windows Runtime (WinRT) can be surprisingly expensive. In this article based on Sridhar Madhugiri’s video, C++/CX Best Practices, we look at some of the ways to avoid performance problems in Windows 8 development.
At Build 2013 Microsoft unveiled a number of new features that make the WinRT platform more interesting for developers working on LOB applications, but without a deployment story WinRT simply isn’t viable. Meanwhile WPF, like Silverlight and WinForms, has entered its twilight phase.
One of the principal problems with normal WCF development is code reuse. No matter how well you design your classes on the server, once the proxy generator has touched them you get nothing but simple DTOs. This article shows how to bypass the proxy generator so that your client and server can share code.
.NET/Mono has never been a single, unified stack and over the years it continues to grow. In an attempt to clear up some of the confusion this article reintroduces all of the major profiles.