Agile teams which use noestimates, can use slicing heuristic to empirically measure cycle time to help them predict how much, can be done before doing the actual work.
Agile teams measure the velocity of their sprints. It helps them to plan and track their progress and provides insight for product owners to plan product releases. Can teams also use velocity data when they want to improve themselves? Several authors have written about velocity and shared their concerns on measuring velocity to improve the productivity of teams.
A new "Scrum Kickoff Planner" has just been released by Adam Weisbart with the aim of facilitating team discussion around the important facets of starting a new Agile team or project.
In his recent blog posting “Planning Poker: Avoiding Fallacies in Effort Estimate” Hayim Makabee discusses a common problem of effort estimation called planning fallacy and why planning poker helps to avoid it.
Velocity, the measure of work completed by the team divided by the time taken to complete it, is increasingly being used to manage the productivity of a team and as a comparison between teams. Jim Highsmith, Mark Levison, and Scott Ambler discuss the misuse of velocity as a productivity measure.